The Manager Prompt v2.0 filled in for turning concept images of the Chopper character and props into game-ready Unity assets. Follow the 3D Asset Guide for the detailed steps behind each requirement.
chopper-3D-concept-2.jpg is a byte-for-byte copy of concept-1.5, so the prompt lists it only once.
Plan at a glance
Team: manager (task board and decisions log), technical artist (budgets, UV and material plan), Blender scripter (repeatable blockout, naming, scale and export checks), Unity engineer (import settings, Avatar, prefab and test scene), QA reviewer (checks every deliverable against the criteria).
Your part: the agents can plan, script, validate and document. Hands-on modeling, rigging and the final visual judgment against the concept art stay with you, so each handoff ends with a review request.
Proof of done: triangle counts per asset, a screenshot of each asset beside its concept, the FBX import settings, and a recorded idle and walk test in a Unity test scene.
The filled-in prompt
Expected first handoff
A production brief that fixes the canonical Worker and Warrior variants and the detachable module list.
Triangle, texture and material budgets per asset, taken from the guide.
A task board ordered by the guide milestones, starting with the gray-box model, axe, shield and humanoid rig.
A Blender scene template and Unity folder structure proposal, awaiting your approval.